We were the first to bring the noise certifications in power supplies, and we also found our way in chassis, where soon enough, we will have enough data to build a solid noise certification scheme. Our next step was GPUs, which are among the loudest parts in today's systems.
Thanks to a kind offer from Asus, of several graphics cards belonging to different market segments, we were able to fine-tune our GPU noise evaluation methodology and bring, for another one time, something innovative. Imagine the following scenario: you want to build a gaming system, but you also want it to be silent and not need ear-plugs (or good headphones), every time you enjoy your favorite game. We found a way to provide the overall noise output during an intense gaming session. On top of that, we give the overall noise output in a benchmark (3DMark Time Spy), along with the benchmark's score to verify the GPU's performance (in case some brands decide to send under-clocked samples for lower noise output). Finally, we also run a Furmark session, which pushes the GPU to its limits to see how it will perform in such an extreme usage scenario, which most likely will never happen in real-life conditions.
You will find the first results of the afore-mentioned Asus GPUs
here. The next step is to build a robust database, which will allow us to find the thresholds and ranges for an accurate GPU noise certification system.
We will keep pushing on every front and bring you innovative technologies like the Powenetics project (for accurate GPU power measurements at the lowest possible cost) and a unified noise certification scheme, which will span from PSUs to GPUs, chassis and cooling solutions. This way, the building of a silent operating system will be a straightforward procedure; you will only have to select among LAMBDA-A(++) components.